Debug your Zbrush displacement maps with this handy video. Both in Maya and in 3D Studio Max.
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure. This tutorial will show you how to use the topology tools in Zbrush to do this. This lesson follows "shape a human head in Zbrush" but is not necessary to do if you just want to learn topology tools.
Doing Facial Morphs within Zbrush has never been easier now that we have the use of layers. Find out how its done in this video.
In this lesson we will be sculpting a human skull from image planes in Zbrush 3.0.
This Zbrush tutorial shows you how to make a biped character out of Zspheres.
Multi mesh objects can be a pain to pose. But this video tells you all you need to know to look out for in order for it to be painless. This is good workflow advice for moving and posing characters with lots of armor and tools in Zbrush.
This Zbrush 3.1 tutorial covers using layers and Alpha Shapes and a plugin named imageplane3 by Marcus at Pixologic.com to create a shield in Zbrush. You should already know the basics of working in Photoshop.
Learn how to make UVs in Blender and import the new UVs to Zbrush's High res model. This is important since Zbrush uses AUV's which are not recognizable by other packages or game engines. Once you have proper UV's, you will learn how to create the clothes (superhero costume) for a character.
Learn how to fix a hole in your mesh in Zbrush 3.1
This tutorial shows you how to sculpt a battle axe in Zbrush 3.0. Learn some sculpting techniques and hard edge base modeling.
This tutorial covers joining models together using topology tools. You'll join a head with good topology with the body from another model.
Jason Welsh shows you how to make a human face in Zbrush 3.1 and gives easy steps for roughing out form. This tutorial is more about process than specific tool movements so you should be familiar with sculpting tools already.
This tutorial shows you how to set up some basic three point lighting in Zbrush 3.1.
This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.
This video uses a skull modeled in other Zbrush lessons by Jason Walsh to discuss ideas and ways to think about presenting compositions, render passes and posting work for others to see, and for job applications. You don't need to have the skull built to follow this video. This theories should be applied to each sculpt after you've finished modeling.
This tutorial is for users new to Zbrush or Zbrush 3.0 users wanting to understand all the differences and new features for brushes and masking in 3.1. The first video also covers the interface and new abbreviations on icons.
This tutorial shows you how to model a lizard and prepare it for texturing in Zbrush. The goals are to remember to pay attention to real life posture and use a good clean poly-structure.
Lesson 8 of Jason Welsh's Zbrush tutorial series covers how to use and combine subtools.
This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.
This is a tutorial on texturing a 3d model with texture cloned from a 2d image using the ZProject tool in ZBrush 3.
This tutorial goes over mesh projections. Specifically, transferring the 3D details from one mesh to another.
This video shows how to extract things from layers in ZBrush 3. Basically, it shows you how to remove from a flat plane, what you are actually drawing on the plane. It's similar to a boolean operation.
In this tutorial you'll learn how to move, scale and rotate and pose a model in Z Brush 3. This is definitely a beginners tutorial.
This tutorial goes over how to grab your polypainted colors or textures and turn them in to an actual ZBrush 3 texture to be applied to an object or background.
This tutorial goes over how to use the lazymouse in Zbrush 3 to create a chain links effect as well as some other tricks.
When you use an image as a texture map, usually the object you are applying the texture to is larger than the image, so it gets mapped repeatedly onto the object. When this happens you get a "tiling" effect and that's not usually desired. This tutorial shows you how to create seemless textures (remove the tiled edges) in ZBrush 3.