This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.
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Apply texture maps to a creature in Zbrush 3 - Part 2 of 4
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Apply texture maps to a creature in Zbrush 3 - Part 3 of 4
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External Content
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Apply texture maps to a creature in Zbrush 3 - Part 4 of 4
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External Content
www.veoh.com
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