THis video from accredited 3D art instructor Andrew Klein covers how to create symmetrical and asymmetrical blendshapes using the 3D sculpting program Zbrush. This is a fairly complex process, utilizing transpose masking features, move brush, smart resym, and morph target tools to accomplish its goal of creating a really cool animated 3D mask.
This tutorial shows you how to set up some basic three point lighting in Zbrush 3.1.
This Zbrush 3.1 tutorial covers using layers and Alpha Shapes and a plugin named imageplane3 by Marcus at Pixologic.com to create a shield in Zbrush. You should already know the basics of working in Photoshop.
This software tutorial shows you how to mirror geometry when modeling in Zbrush. This is a more non-organic method of sculpting in Zbrush but it allows you to duplicate details on both sides of an object without having to redo the details. Learn how to mirror geometry in sections using masks, and how to make sure the seams line up and keep your scuply accurate in Zbrush.
This Zbrush tutorial shows how a smooth look when modeling can be achieved just by removing some higher Sub-Division levels and re-working the details back in.
So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.
This 3D modeling software tutorial is all about UVs and using them in Zbrush. Learn how to paint on a model and why it's important to use proper UVs on a model not just in Zbrush but in any 3D modeling package. Learn how to poly paint in Zbrush and use UVs to keep the resolution where you need it.
This tutorial goes over mesh projections. Specifically, transferring the 3D details from one mesh to another.
Learn how to fix a hole in your mesh in Zbrush 3.1
This two part tutorial explains how to work with Zbrush and Second Life. You'll learn how to create textures in Zbrush and export them directly into Second Life.
This 3D modeling software tutorial shows you how to work with the Projection Master tools in Zbrush. You will learn how to work with proper UV textures and UV mapping as well as how to properly project textures on a model using projection master. This will give your Zbrush model fairly crisp and accurate textures without blurred edges, as you may get from other projection mapping methods.
This tutorial shows you how to take your Zbrush character into Maya, pose it, and import the pose back into Zbrush.
This video is another in a series on working with Zbrush to create textures to be used in Maya. This particular video covers generating diffuse maps.
In this special edition Jason Welsh takes on unwrapping captain subtools in Blender from Zbrush and makes him a brand new set of UVS then brings it back to Zbrush.
Learn how to quickly hide and reveal elements of a model in Zbrush 3 with this video tutorial. The tutorial is short, but goes over some good hotkeys.
Pretty convincing, but no flesh or blood necessary here. Hongkiat posts 21 stellar examples of animated 3D models, all created with programs like ZBrush, XSI, 3DMax, Maya and Photoshop. Get your 3D CG fix below.
In this 3D modeling software tutorial you will learn how to use Zspheres in Zbrush. This tutorial gives a general overview of how the Zsphere tool works and then how to use it in Zbrush.
This is a fundamental crash course to Zbrush aimed at a Texture artist point of view. Navigation and 3D Primitives are covered.
Jason Welsh shows you how to use polygroups in Pixologic's Zbrush 3.1 3D sculpting software and explains the difference between a subtool in a polymesh structure, when combining. So, for all you 3D modelers out there, if you want to make great animated characters, this is a good video to check out.
This video series is all about alphas in Zbrush! Step away from learning how to sculpt in Zbrush, and learn how to work, in-depth, with alpha mattes. If you don't know what an alpha is, this is a GREAT place to start.
This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.
This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.
This covers displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush you are able to displace geometry in Maya.
Having Zbrush on your computer is like having a limitless stash of sculpting clay. This video tutorial will teach you how to sculpt a torso in Zbrush starting from a Zsketch base. Zsketch is one of the coolest features of Zbrush 3.5, so take advantage of it!
This beginners tutorial shows you how to sculpt a head from a sphere in Zbrush 2.5.
This tutorial covers using Paint effects with Maya to quickly make hair and export it to Zbrush for your Zbrush models.
This tutorial goes over how to grab your polypainted colors or textures and turn them in to an actual ZBrush 3 texture to be applied to an object or background.
This video from accredited 3D art instructor Andrew Klein covers some basic techniques for using Zbrush to sculpt the details of a 3D model of a shoe. He already has a basic model of a shoe when he begins, so you should be at the level where you can sculpt that before you watch this video, but here you will learn some cool tricks for elaborating your model and making it look like some real fashionable footwear.
If you've come home from a long day of work, you might just want to sculpt in Pixologic's Zbrush 3.1 3D sculpting software. So sculpt out of clay to practice the Zbrush 3D modeling program, don't work on Zspheres or an entire model, practice on sculpting. If you plan on being a good 3D digital animator, then practice, practice, practice. This video will show you how to work in the interface, use brushes, and sculpt a squirkle, yes a squirkle.
Learn how to separate your model based on texture and material in the pre-modeling stages in Zbrush 3.1. This is important for people who hard model in another software and texture in Zbrush.
This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.
Lesson 8 of Jason Welsh's Zbrush tutorial series covers how to use and combine subtools.
In this tutorial you'll learn how to move, scale and rotate and pose a model in Z Brush 3. This is definitely a beginners tutorial.
Fabric is challenging to depict in art because of its many folds and the complex ways that light plays off of it. This video from accredited 3D art instructor Andrew Klein will teach you how to sculpt fabric using the popular 3D sculpting program Zbrush. He outlines the forces that can be applied to fabric and how to model those forces digitally in your art.
This tutorial shows you how to make an alien console in Zbrush. You will also learn how to work with hiding geometry. Make sure you understand or watch the "Create displacement maps in Maya" lesson first if you don't know displacement already.
In this lesson we will be sculpting a human skull from image planes in Zbrush 3.0.
This video uses a skull modeled in other Zbrush lessons by Jason Walsh to discuss ideas and ways to think about presenting compositions, render passes and posting work for others to see, and for job applications. You don't need to have the skull built to follow this video. This theories should be applied to each sculpt after you've finished modeling.
Before you start sculpting in Pixologic's Zbrush 3.1 3D modeling software, you'll want to have references to follow by. So, check out this video to see how to use Andrew Loomis's art books for referencing while sculpting in Zbrush. You'll see where to get Loomis's books on the Internet and what best to work with for your 3D digital animation. Modeling with Zbrush will be a breeze if you have reference to go off of, because you need it.
This video shows displacement maps made in Zbrush and applied in modo.
Using Maya you'll learn to produce an alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush. In part two, Using Zbrush tools to make a tileable texture. Texture sculpting techniques and the 2.5d tools within Zbrush. Part three covers setting up the Maya render for the texture and attaching maps to the node.