Using Maya you'll learn to produce an alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush. In part two, Using Zbrush tools to make a tileable texture. Texture sculpting techniques and the 2.5d tools within Zbrush. Part three covers setting up the Maya render for the texture and attaching maps to the node.
NOTE: This link is to a Flash version of the first 5 minutes of this 60+ minute tutorial. A download link is provided on the page for the full WMP tutorial.
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