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How to Seperate a Maya model for texturing in Zbrush 3.1

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Learn how to separate your model based on texture and material in the pre-modeling stages in Zbrush 3.1. This is important for people who hard model in another software and texture in Zbrush.

Apple's iOS 26 and iPadOS 26 updates are packed with new features, and you can try them before almost everyone else. First, check Gadget Hacks' list of supported iPhone and iPad models, then follow the step-by-step guide to install the iOS/iPadOS 26 beta — no paid developer account required.

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