Home
ZBrush

How to Seperate a Maya model for texturing in Zbrush 3.1

Jun 26, 2008 01:37 PM
Article cover image

Learn how to separate your model based on texture and material in the pre-modeling stages in Zbrush 3.1. This is important for people who hard model in another software and texture in Zbrush.

Just updated your iPhone? You'll find new Apple Intelligence capabilities, sudoku puzzles, Camera Control enhancements, volume control limits, layered Voice Memo recordings, and other useful features. Find out what's new and changed on your iPhone with the iOS 18.2 update.

Related Articles

Comments

No Comments Exist

Be the first, drop a comment!