Hot ZBrush How-Tos

How To: Use Zapplink with Zbrush 3.1

ZAppLink 3 is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software into your ZBrush 3.1 workflow. In this tutorial you will learn how to open Photoshop while in ZBrush, use it to modify the active ZBrush document or tool, and then go straight back into ZBrush. See how to use Zapplink to seamlessly integrate your Zbrush workflow.

How To: Mirror geometry in Zbrush

This software tutorial shows you how to mirror geometry when modeling in Zbrush. This is a more non-organic method of sculpting in Zbrush but it allows you to duplicate details on both sides of an object without having to redo the details. Learn how to mirror geometry in sections using masks, and how to make sure the seams line up and keep your scuply accurate in Zbrush.

How To: Add Zspheres to a sculpted character in Zbrush 3.1

So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.

How To: Paint on a model in Zbrush

This 3D modeling software tutorial is all about UVs and using them in Zbrush. Learn how to paint on a model and why it's important to use proper UVs on a model not just in Zbrush but in any 3D modeling package. Learn how to poly paint in Zbrush and use UVs to keep the resolution where you need it.

How To: Apply texture maps to a creature in Zbrush 3

This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.

How To: Present Zbrush work in a portfolio

This video uses a skull modeled in other Zbrush lessons by Jason Walsh to discuss ideas and ways to think about presenting compositions, render passes and posting work for others to see, and for job applications. You don't need to have the skull built to follow this video. This theories should be applied to each sculpt after you've finished modeling.

How To: Use Andrew Loomis's art for reference in Zbrush 3.1

Before you start sculpting in Pixologic's Zbrush 3.1 3D modeling software, you'll want to have references to follow by. So, check out this video to see how to use Andrew Loomis's art books for referencing while sculpting in Zbrush. You'll see where to get Loomis's books on the Internet and what best to work with for your 3D digital animation. Modeling with Zbrush will be a breeze if you have reference to go off of, because you need it.

How To: Paint with pixels in Zbrush

This 3D modeling software tutorial explains how to paint with pixels on a model in Zbrush. When you paint with pixels what you do is get variance on your surface and use that as an illustration to keep a viewers interest. Learn how to paint with pixels in Zbrush and create pattern variations in sculpture images.

How To: Create seemless textures in ZBrush 3

When you use an image as a texture map, usually the object you are applying the texture to is larger than the image, so it gets mapped repeatedly onto the object. When this happens you get a "tiling" effect and that's not usually desired. This tutorial shows you how to create seemless textures (remove the tiled edges) in ZBrush 3.

How To: Use Projection Master in Zbrush

This 3D modeling software tutorial shows you how to work with the Projection Master tools in Zbrush. You will learn how to work with proper UV textures and UV mapping as well as how to properly project textures on a model using projection master. This will give your Zbrush model fairly crisp and accurate textures without blurred edges, as you may get from other projection mapping methods.

How To: Sculpt fabric in 3D using Zbrush

Fabric is challenging to depict in art because of its many folds and the complex ways that light plays off of it. This video from accredited 3D art instructor Andrew Klein will teach you how to sculpt fabric using the popular 3D sculpting program Zbrush. He outlines the forces that can be applied to fabric and how to model those forces digitally in your art.

How To: Create blendshapes to animate faces in Zbrush

THis video from accredited 3D art instructor Andrew Klein covers how to create symmetrical and asymmetrical blendshapes using the 3D sculpting program Zbrush. This is a fairly complex process, utilizing transpose masking features, move brush, smart resym, and morph target tools to accomplish its goal of creating a really cool animated 3D mask.

How To: Use basic sculpting methods in Zbrush 3.1

Are you fed up using Zbrush? Are you just not cut out to be a 3D digital sculptor? Nah, all you need is a little practice. Check out this three-part Pixologic video tutorial on how to use the basics when sculpting a head. You'll see how to make the perfect 3D animated head, and you'll learn how to make an imperfect head. You'll learn how to form with a few tools, and be on your way to great 3D animated character modeling. NOTE: the tutorial starts by using a squirkle, NOT a square mesh - if y...

How To: Sculpt the details of a shoe in 3D using Zbrush

This video from accredited 3D art instructor Andrew Klein covers some basic techniques for using Zbrush to sculpt the details of a 3D model of a shoe. He already has a basic model of a shoe when he begins, so you should be at the level where you can sculpt that before you watch this video, but here you will learn some cool tricks for elaborating your model and making it look like some real fashionable footwear.

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