This software tutorial shows you how to mirror geometry when modeling in Zbrush. This is a more non-organic method of sculpting in Zbrush but it allows you to duplicate details on both sides of an object without having to redo the details. Learn how to mirror geometry in sections using masks, and how to make sure the seams line up and keep your scuply accurate in Zbrush.
This video is another in a series on working with Zbrush to create textures to be used in Maya. This particular video covers generating diffuse maps.
Jason Welsh shows you how to use polygroups in Pixologic's Zbrush 3.1 3D sculpting software and explains the difference between a subtool in a polymesh structure, when combining. So, for all you 3D modelers out there, if you want to make great animated characters, this is a good video to check out.
This tutorial goes over mesh projections. Specifically, transferring the 3D details from one mesh to another.
This 3D modeling software tutorial shows you how to work with the Projection Master tools in Zbrush. You will learn how to work with proper UV textures and UV mapping as well as how to properly project textures on a model using projection master. This will give your Zbrush model fairly crisp and accurate textures without blurred edges, as you may get from other projection mapping methods.
This Zbrush tutorial shows how a smooth look when modeling can be achieved just by removing some higher Sub-Division levels and re-working the details back in.
This tutorial shows you how to set up some basic three point lighting in Zbrush 3.1.
So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.
This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.
Are you fed up using Zbrush? Are you just not cut out to be a 3D digital sculptor? Nah, all you need is a little practice. Check out this three-part Pixologic video tutorial on how to use the basics when sculpting a head. You'll see how to make the perfect 3D animated head, and you'll learn how to make an imperfect head. You'll learn how to form with a few tools, and be on your way to great 3D animated character modeling. NOTE: the tutorial starts by using a squirkle, NOT a square mesh - if y...
This tutorial covers using Paint effects with Maya to quickly make hair and export it to Zbrush for your Zbrush models.
This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.
THis video from accredited 3D art instructor Andrew Klein covers how to create symmetrical and asymmetrical blendshapes using the 3D sculpting program Zbrush. This is a fairly complex process, utilizing transpose masking features, move brush, smart resym, and morph target tools to accomplish its goal of creating a really cool animated 3D mask.
This video from accredited 3D art instructor Andrew Klein covers some basic techniques for using Zbrush to sculpt the details of a 3D model of a shoe. He already has a basic model of a shoe when he begins, so you should be at the level where you can sculpt that before you watch this video, but here you will learn some cool tricks for elaborating your model and making it look like some real fashionable footwear.
This video series is all about alphas in Zbrush! Step away from learning how to sculpt in Zbrush, and learn how to work, in-depth, with alpha mattes. If you don't know what an alpha is, this is a GREAT place to start.
Before you learn the hard stuff of 3D digital animation with Pixologic's Zbrush 3.1 sculpting software, you might want to learn the navigation of things. Navigation is a very boring thing in Zbrush, but is very important for 3D modeling. This video will teach you to move objects, rotate, and more.
In this special edition Jason Welsh takes on unwrapping captain subtools in Blender from Zbrush and makes him a brand new set of UVS then brings it back to Zbrush.
Learn how to make UVs in Blender and import the new UVs to Zbrush's High res model. This is important since Zbrush uses AUV's which are not recognizable by other packages or game engines. Once you have proper UV's, you will learn how to create the clothes (superhero costume) for a character.
Fabric is challenging to depict in art because of its many folds and the complex ways that light plays off of it. This video from accredited 3D art instructor Andrew Klein will teach you how to sculpt fabric using the popular 3D sculpting program Zbrush. He outlines the forces that can be applied to fabric and how to model those forces digitally in your art.
This 3D modeling software tutorial is all about UVs and using them in Zbrush. Learn how to paint on a model and why it's important to use proper UVs on a model not just in Zbrush but in any 3D modeling package. Learn how to poly paint in Zbrush and use UVs to keep the resolution where you need it.
This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.
This beginners tutorial shows you how to sculpt a head from a sphere in Zbrush 2.5.
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1.
This tutorial shows you how to take your Zbrush character into Maya, pose it, and import the pose back into Zbrush.
This two part tutorial explains how to work with Zbrush and Second Life. You'll learn how to create textures in Zbrush and export them directly into Second Life.
Having Zbrush on your computer is like having a limitless stash of sculpting clay. This video tutorial will teach you how to sculpt a torso in Zbrush starting from a Zsketch base. Zsketch is one of the coolest features of Zbrush 3.5, so take advantage of it!
The noble war sloth is not a very well-known animal. This 11-part video will teach you to use Zbrush, the 3D / 2.5D digital sculpting software, to sculpt a 3D model of a war sloth. Whether you want to create a war sloth or not, this video will improve your Zbrush skills dramatically and help you create whatever cool images you like!
In this 3D modeling software tutorial you will learn how to use Zspheres in Zbrush. This tutorial gives a general overview of how the Zsphere tool works and then how to use it in Zbrush.
This 3D modeling software tutorial explains how to paint with pixels on a model in Zbrush. When you paint with pixels what you do is get variance on your surface and use that as an illustration to keep a viewers interest. Learn how to paint with pixels in Zbrush and create pattern variations in sculpture images.
This video shows displacement maps made in Zbrush and applied in modo.
This tutorial shows you how to make an alien console in Zbrush. You will also learn how to work with hiding geometry. Make sure you understand or watch the "Create displacement maps in Maya" lesson first if you don't know displacement already.
Debug your Zbrush displacement maps with this handy video. Both in Maya and in 3D Studio Max.
Learn how to fix a hole in your mesh in Zbrush 3.1
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure. This tutorial will show you how to use the topology tools in Zbrush to do this. This lesson follows "shape a human head in Zbrush" but is not necessary to do if you just want to learn topology tools.
This Zbrush 3.1 tutorial covers using layers and Alpha Shapes and a plugin named imageplane3 by Marcus at Pixologic.com to create a shield in Zbrush. You should already know the basics of working in Photoshop.
This tutorial goes over how to grab your polypainted colors or textures and turn them in to an actual ZBrush 3 texture to be applied to an object or background.
Learn how to quickly hide and reveal elements of a model in Zbrush 3 with this video tutorial. The tutorial is short, but goes over some good hotkeys.
This is a beginner tutorial that goes over the basics of masking in ZBrush 3. Creating masks allows for areas to be untouched when you start painting.
This 3D modeling software tutorial shows you how to make a squirkle in Zbrush 3.1. What's a squirkle? it's a square circle divided down once - perfect for faces!
ZAppLink 3 is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software into your ZBrush 3.1 workflow. In this tutorial you will learn how to open Photoshop while in ZBrush, use it to modify the active ZBrush document or tool, and then go straight back into ZBrush. See how to use Zapplink to seamlessly integrate your Zbrush workflow.