Hot ZBrush How-Tos
How To: Rig a Zbrush character in Maya & import it to Zbrush
This tutorial shows you how to take your Zbrush character into Maya, pose it, and import the pose back into Zbrush.
How To: Make a biped out of Zspheres in Zbrush
This Zbrush tutorial shows you how to make a biped character out of Zspheres.
How To: Pose multi mesh objects in Zbrush
Multi mesh objects can be a pain to pose. But this video tells you all you need to know to look out for in order for it to be painless. This is good workflow advice for moving and posing characters with lots of armor and tools in Zbrush.
How To: Create and texture a shield in Photoshop and Zbrush
This Zbrush 3.1 tutorial covers using layers and Alpha Shapes and a plugin named imageplane3 by Marcus at Pixologic.com to create a shield in Zbrush. You should already know the basics of working in Photoshop.
How To: Make a superhero costume for a character in Zbrush
Learn how to make UVs in Blender and import the new UVs to Zbrush's High res model. This is important since Zbrush uses AUV's which are not recognizable by other packages or game engines. Once you have proper UV's, you will learn how to create the clothes (superhero costume) for a character.
How To: Create hair in Maya and transfer it to Zbrush
This tutorial covers using Paint effects with Maya to quickly make hair and export it to Zbrush for your Zbrush models.
How To: Join models using topololgy tools in Zbrush 3.1
This tutorial covers joining models together using topology tools. You'll join a head with good topology with the body from another model.
How To: Shape a human head in Zbrush 3.1
Jason Welsh shows you how to make a human face in Zbrush 3.1 and gives easy steps for roughing out form. This tutorial is more about process than specific tool movements so you should be familiar with sculpting tools already.
How To: Sculpt a battle axe in Zbrush 3.0
This tutorial shows you how to sculpt a battle axe in Zbrush 3.0. Learn some sculpting techniques and hard edge base modeling.
How To: Set up 3 point lighting in Zbrush 3.1
This tutorial shows you how to set up some basic three point lighting in Zbrush 3.1.
How To: Set up image planes in Zbrush 3.1
This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.
How To: Present Zbrush work in a portfolio
This video uses a skull modeled in other Zbrush lessons by Jason Walsh to discuss ideas and ways to think about presenting compositions, render passes and posting work for others to see, and for job applications. You don't need to have the skull built to follow this video. This theories should be applied to each sculpt after you've finished modeling.
How To: Use brushes and masking in Zbrush 3.1
This tutorial is for users new to Zbrush or Zbrush 3.0 users wanting to understand all the differences and new features for brushes and masking in 3.1. The first video also covers the interface and new abbreviations on icons.
How To: Paint in Zbrush
In this Zbrush tutorial Jason goes over everything you need to know about painting textures and more.
How To: Use and combine subtools in Zbrush
Lesson 8 of Jason Welsh's Zbrush tutorial series covers how to use and combine subtools.
How To: Work with Zbrush and Second Life
This two part tutorial explains how to work with Zbrush and Second Life. You'll learn how to create textures in Zbrush and export them directly into Second Life.
How To: Apply texture maps to a creature in Zbrush 3
This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.
How To: Use the ZProject tool in ZBrush 3
This is a tutorial on texturing a 3d model with texture cloned from a 2d image using the ZProject tool in ZBrush 3.
How To: Project 3D details from one mesh to another in ZBrush
This tutorial goes over mesh projections. Specifically, transferring the 3D details from one mesh to another.
How To: Extract from layers using ZBrush 3
This video shows how to extract things from layers in ZBrush 3. Basically, it shows you how to remove from a flat plane, what you are actually drawing on the plane. It's similar to a boolean operation.
How To: Use the transpose tools in ZBrush 3
In this tutorial you'll learn how to move, scale and rotate and pose a model in Z Brush 3. This is definitely a beginners tutorial.
How To: Create actual textures from polypainting in ZBrush 3
This tutorial goes over how to grab your polypainted colors or textures and turn them in to an actual ZBrush 3 texture to be applied to an object or background.
How To: Use the lazymouse in Zbrush 3
This tutorial goes over how to use the lazymouse in Zbrush 3 to create a chain links effect as well as some other tricks.
How To: Hide and reveal elements of a model in Zbrush 3
Learn how to quickly hide and reveal elements of a model in Zbrush 3 with this video tutorial. The tutorial is short, but goes over some good hotkeys.
How To: Mask in ZBrush 3
This is a beginner tutorial that goes over the basics of masking in ZBrush 3. Creating masks allows for areas to be untouched when you start painting.
How To: Create seemless textures in ZBrush 3
When you use an image as a texture map, usually the object you are applying the texture to is larger than the image, so it gets mapped repeatedly onto the object. When this happens you get a "tiling" effect and that's not usually desired. This tutorial shows you how to create seemless textures (remove the tiled edges) in ZBrush 3.