This video is another in a series on working with Zbrush to create textures to be used in Maya. This particular video covers generating diffuse maps.
This covers displacement mapping in a WHOLE new way in the Maya Zbrush workflow. Using Alpha grabs in Zbrush you are able to displace geometry in Maya.
This tutorial shows you how to make an alien console in Zbrush. You will also learn how to work with hiding geometry. Make sure you understand or watch the "Create displacement maps in Maya" lesson first if you don't know displacement already.
Using Maya you'll learn to produce an alpha to use in Zbrush. Very easy method to make a controlled alpha without using Zdepth tools in Zbrush. In part two, Using Zbrush tools to make a tileable texture. Texture sculpting techniques and the 2.5d tools within Zbrush. Part three covers setting up the Maya render for the texture and attaching maps to the node.
This 5 part tutorial goes through the right steps to use when sculpting a creature or character in Zbrush. If you do things in the right order, it will be easier and create a better result. First, establish a workable base mesh, then make your bust, then part three is to create realistic eyes, part four covers choosing a base material to start painting on and lastly, creating the teeth and finishing up.
Jason Welsh shows you how to use polygroups in Pixologic's Zbrush 3.1 3D sculpting software and explains the difference between a subtool in a polymesh structure, when combining. So, for all you 3D modelers out there, if you want to make great animated characters, this is a good video to check out.
This beginners tutorial shows you how to sculpt a head from a sphere in Zbrush 2.5.
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1.
Debug your Zbrush displacement maps with this handy video. Both in Maya and in 3D Studio Max.
Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure. This tutorial will show you how to use the topology tools in Zbrush to do this. This lesson follows "shape a human head in Zbrush" but is not necessary to do if you just want to learn topology tools.
Doing Facial Morphs within Zbrush has never been easier now that we have the use of layers. Find out how its done in this video.
This Zbrush tutorial shows you how to make a biped character out of Zspheres.
This Zbrush 3.1 tutorial covers using layers and Alpha Shapes and a plugin named imageplane3 by Marcus at Pixologic.com to create a shield in Zbrush. You should already know the basics of working in Photoshop.
This tutorial covers using Paint effects with Maya to quickly make hair and export it to Zbrush for your Zbrush models.
This tutorial covers joining models together using topology tools. You'll join a head with good topology with the body from another model.
Jason Welsh shows you how to make a human face in Zbrush 3.1 and gives easy steps for roughing out form. This tutorial is more about process than specific tool movements so you should be familiar with sculpting tools already.
This tutorial shows you how to set up some basic three point lighting in Zbrush 3.1.
This tutorial is for users new to Zbrush or Zbrush 3.0 users wanting to understand all the differences and new features for brushes and masking in 3.1. The first video also covers the interface and new abbreviations on icons.
This tutorial shows you how to model a lizard and prepare it for texturing in Zbrush. The goals are to remember to pay attention to real life posture and use a good clean poly-structure.
In this Zbrush tutorial Jason goes over everything you need to know about painting textures and more.
This two part tutorial explains how to work with Zbrush and Second Life. You'll learn how to create textures in Zbrush and export them directly into Second Life.
This video shows how to extract things from layers in ZBrush 3. Basically, it shows you how to remove from a flat plane, what you are actually drawing on the plane. It's similar to a boolean operation.
In this tutorial you'll learn how to move, scale and rotate and pose a model in Z Brush 3. This is definitely a beginners tutorial.
This tutorial goes over how to grab your polypainted colors or textures and turn them in to an actual ZBrush 3 texture to be applied to an object or background.
This tutorial goes over how to use the lazymouse in Zbrush 3 to create a chain links effect as well as some other tricks.
This is a beginner tutorial that goes over the basics of masking in ZBrush 3. Creating masks allows for areas to be untouched when you start painting.
When you use an image as a texture map, usually the object you are applying the texture to is larger than the image, so it gets mapped repeatedly onto the object. When this happens you get a "tiling" effect and that's not usually desired. This tutorial shows you how to create seemless textures (remove the tiled edges) in ZBrush 3.